Showing posts with label Fortress Eibon. Show all posts
Showing posts with label Fortress Eibon. Show all posts

Tuesday, December 27, 2011

[Fortress Eibon] Rumour Cards Owed to Scrounger and Johnstone

For the Boxing Day Fortress Eibon game this past Monday not only did I have only one rumour card for Scrounger and Johnstone to share, I also forgot about the rumour cards owed to them for their PCs gaining levels. Thusly for the next Fortress Eibon game either of those two play they are due:

Scrounger: 2 additional Rumour Cards
Johnstone: 3 additional Rumour Cards

Monday, December 26, 2011

[Blair's Games] Just To Make This Absolutely Clear And On The Record...

As one of the purposes of this blog is for clear communication in the game groups,  in regards to the sessions that I run, please take the following into account:

A) Please do not bring someone to play in a session I (Blair) am DMing without clearing it with me first.

B) Please do not invite someone to play in a session I (Blair) am DMing without clearing it with me first.

C) Please do not imply to someone that they can play in a session I (Blair) am DMing without clearing it with me first.

D) A, B & C explicitly do not apply to the Thursday Red Box Vancouver games that I DM, as they are an "Open Game." Regardless, if you end up being responsible for Mark, or someone like him, showing up at the Red Box games I will hate you forever.

E) Please have the courtesy to also ask Sean and Pete before bringing strangers into their house, it is their private residence after all. And we should be considerate of Sean's privacy before bringing strangers into his house as well, that should be common sense for anyone.

F) You should also probably talk about bringing someone new with the other players, as for all you know perhaps one of us may not enjoy their company

G) Regardless of how cool this person is; how much D&D they have played; how much they would like to play D&D; or how drunk you were when you told someone that they could play in my game, that does not justify disregarding the above requests.

H) I would also suggest that it would be courteous asking Sean before inviting anyone to play in his game as well.
  
I) Most of us aren't enthusiastic about someone hanging around our sessions "just to watch;" it has always sucked, every time they ask too many questions or make too many exclamations and every time it drains the energy  right out of the game. Please don't tell someone they can watch, no matter how fascinated they are.

Most likely, there won't be a problem. But there's more likely to be a problem if the new player arrives as a "surprise", and whatever problems there are will be more awkward, disrupting, and/or hurtful.

If this seems out of line, I suggest that you talk to Sean, Pete or Doug regarding their experiences with Mark in the past. We are all still traumatized from that experience.

Please note that this has not been discussed by the group and no consensus has been reached regarding the above, these are suggestions from me and not SASS rules; regardless I think it's reasonable for the person who is running a session to have some say in who is playing in that session.

As always, feel free to communicate your feeling regarding these thoughts and suggestions.

ADDENDUM:  Before drafting this policy I took the time to discuss this issue with several other gamemasters from other groups. What I found fascinating, although unsurprising, was that wide range of opinions regarding this issue, pretty much evenly spaced along the spectrum.

So in regards to my above requests, if they seem uptight or ogrish, please understand that they are only my own personal opinion, although I would love for you to keep my requests in mind in regards to the games that I run.

Thank you & I hope you all had a wonderful holiday!

Blair

Friday, December 23, 2011

[Fortress Eibon] Note to Scrounger from Jeff Rients

"Loot carried off included... ...some breast plates and helms of unusually light metal and wicked design. "
"Yes!  Merwik the Merchant still has those wicked suits of armor in stock!

To quote an earlier post:

A breastplate and helmet combo will set you back 100gp. Here's how they work: They protect you the same as ordinary chain and helm HOWEVER they're slightly lighter, so you can outrun someone in chain. It's not enough to up your movement rate but if you're both, say, fleeing a monster the other guy gets eaten and you get away. Also, while wearing this gear you look just like a kickass fighter from an Erol Otus illo. Thes items go to the first nine FLAILSNAILS players to comment in this thread indicating that they are spending the 100gp. They are sized for humans and elves."
- Jeff Rients

If Sean, or anyone else, wants to buy a suit leave a comment here.

Want to Play Your Fortress Eibon Character Online?

You may be unaware that the Fortress Eibon game adheres to FLAILSNAILS protocols; what this breaks down to is that you are more than welcome to (and are in fact encouraged to) run your Fortress Eibon character in other games, and conversely characters from other games are welcome to play in the Fortress Eibon games.

You don't have to worry about your character traveling to these other milieus; in the Yam Outskirts there is an office of the Tarn Traveller Aid Society that provides free transport via giant eagle to other realms. 

For example, you can use a Fortress Eibon game in a non-Eibon Red Box Vancouver game.

As well, provided that you have a Google+ membership (it's free) and a computer with a microphone and video camera (I think most laptops have this nowadays?) you can play Constantcon (see This and This) games with your Fortress Eibon PC.

Here is the Constantcon Calendar; there are two regular games of note:
Caves of Myrddin - Every Friday morning at 4:30 am; run by Jeff Rients
Nightwick Abbey - Every Saturday afternoon at 1 pm; run by Evan

Wednesday, December 21, 2011

New Ability Score Modifiers for Fortress Eibon D&D

In order to increase cross-compatibility with Red Box Vancouver, my Fortress Eibon megadungeon campaign is going to switch to using the Basic/Expert D&D ability score modifiers, as below:

3        -3
4-5     -2
6-8     -1
9-12   -
13-15 +1
16-17 +2
18      +3

Furthermore the Strength adjustments to hit and damage; and the Dexterity adjustments to Armor Class are now effective for all character classes and not just fighters.